local UISceneQuizSummary = UIViewClass() local INTERVAL_RANK = 5 function UISceneQuizSummary:OnOpened(context) self.activityId = MDL.SceneQuiz.CurActivityID local victoryPlayer = MDL.SceneQuiz.GetVictoryPlayer() if victoryPlayer then self.txt_Name.text = victoryPlayer.name local serverId, serverName = CTL.CrossServer.GetServerIDAndServerNameByServerID(victoryPlayer.serverId) self.txt_Server.text = serverId .. "-" .. serverName end self:StartRepeatFunc(self.OpenRankResult, INTERVAL_RANK, 1) end function UISceneQuizSummary:OpenRankResult() --打开胜利pose展示界面后弹出结算 CTL.SceneQuiz.OpenRankView(self.activityId, {activityId = self.activityId, rankType = false}) end return UISceneQuizSummary