local _layoutTable = { LevelID = 201041, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(271.43,-44.45), ItemDir = FP.newV2(0.478,-0.878), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 104102, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 3, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = true, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2001, LevelItemType = 2, ItemPos = FP.newV2(321.44,-101.31), ItemDir = FP.newV2(-0.732,0.682), ActiveDefault = false, }, { CharacterType = 1, ColliderType = 2, Length = FP.newV1(8), Width = FP.newV1(4), CharacterNumber = 1, ModelID = 0, TriggerAnim = "", ExitTriggerAnim = "", LevelItemID = 3001, LevelItemType = 3, ItemPos = FP.newV2(279.85,-60.26), ItemDir = FP.newV2(-0.733,0.68), ActiveDefault = true, }, { CharacterType = 1, ColliderType = 2, Length = FP.newV1(20), Width = FP.newV1(4), CharacterNumber = 1, ModelID = 0, TriggerAnim = "", ExitTriggerAnim = "", LevelItemID = 3002, LevelItemType = 3, ItemPos = FP.newV2(302.95,-83.3), ItemDir = FP.newV2(0.723,-0.691), ActiveDefault = true, }, { Title = "IDS_LevelLayout_TaskTitle_42", Branch = 0, AimList = { { Type = -1, Position = FP.newV2(322.17,-101.79), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(28), GuideRadius = FP.newV1(28), ParamID = 104102, Param1 = 1, PathPoints = { }, }, }, PlayBeginSound = false, PlayCompleteSound = false, LevelItemID = 5001, LevelItemType = 5, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { CamAngle = 0, LevelItemID = 6001, LevelItemType = 6, ItemPos = FP.newV2(325.56,-105.15), ItemDir = FP.newV2(-0.75,0.661), ActiveDefault = true, }, { CamAngle = 0, LevelItemID = 6002, LevelItemType = 6, ItemPos = FP.newV2(312.08,-92.09), ItemDir = FP.newV2(0.69,-0.724), ActiveDefault = true, }, { CamAngle = 0, LevelItemID = 6500, LevelItemType = 6, ItemPos = FP.newV2(276.493,-57.316), ItemDir = FP.newV2(0.856,-0.518), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(10), Width = FP.newV1(3), ShowLength = 0, ShowWidth = 0, EffectStay = false, LevelItemID = 8001, LevelItemType = 8, ItemPos = FP.newV2(320.64,-119.03), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { ShowRedPointType = 0, Length = FP.newV1(10), Width = FP.newV1(3), ShowLength = 0, ShowWidth = 0, EffectStay = false, LevelItemID = 8002, LevelItemType = 8, ItemPos = FP.newV2(320.64,-83.03), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { ShowRedPointType = 0, Length = FP.newV1(10), Width = FP.newV1(3), ShowLength = 0, ShowWidth = 0, EffectStay = false, LevelItemID = 8003, LevelItemType = 8, ItemPos = FP.newV2(338.64,-101.03), ItemDir = FP.newV2(1,0), ActiveDefault = false, }, { ShowRedPointType = 0, Length = FP.newV1(10), Width = FP.newV1(3), ShowLength = 0, ShowWidth = 0, EffectStay = false, LevelItemID = 8004, LevelItemType = 8, ItemPos = FP.newV2(302.64,-101.03), ItemDir = FP.newV2(1,0), ActiveDefault = false, }, { ShowRedPointType = 0, Length = FP.newV1(10), Width = FP.newV1(3), ShowLength = 0, ShowWidth = 0, EffectStay = false, LevelItemID = 8005, LevelItemType = 8, ItemPos = FP.newV2(312.34,-116.17), ItemDir = FP.newV2(0.5,0.866), ActiveDefault = false, }, { ShowRedPointType = 0, Length = FP.newV1(10), Width = FP.newV1(3), ShowLength = 0, ShowWidth = 0, EffectStay = false, LevelItemID = 8006, LevelItemType = 8, ItemPos = FP.newV2(330.14,-85.74), ItemDir = FP.newV2(0.5,0.866), ActiveDefault = false, }, { ShowRedPointType = 0, Length = FP.newV1(10), Width = FP.newV1(3), ShowLength = 0, ShowWidth = 0, EffectStay = false, LevelItemID = 8007, LevelItemType = 8, ItemPos = FP.newV2(305.84,-110.19), ItemDir = FP.newV2(0.866,0.5), ActiveDefault = false, }, { ShowRedPointType = 0, Length = FP.newV1(10), Width = FP.newV1(3), ShowLength = 0, ShowWidth = 0, EffectStay = false, LevelItemID = 8008, LevelItemType = 8, ItemPos = FP.newV2(336.21,-92.48), ItemDir = FP.newV2(0.866,0.5), ActiveDefault = false, }, { ShowRedPointType = 0, Length = FP.newV1(10), Width = FP.newV1(3), ShowLength = 0, ShowWidth = 0, EffectStay = false, LevelItemID = 8009, LevelItemType = 8, ItemPos = FP.newV2(305.17,-92.11), ItemDir = FP.newV2(0.866,-0.5), ActiveDefault = false, }, { ShowRedPointType = 0, Length = FP.newV1(10), Width = FP.newV1(3), ShowLength = 0, ShowWidth = 0, EffectStay = false, LevelItemID = 8010, LevelItemType = 8, ItemPos = FP.newV2(335.97,-109.69), ItemDir = FP.newV2(0.866,-0.5), ActiveDefault = false, }, { ShowRedPointType = 0, Length = FP.newV1(10), Width = FP.newV1(3), ShowLength = 0, ShowWidth = 0, EffectStay = false, LevelItemID = 8011, LevelItemType = 8, ItemPos = FP.newV2(312.02,-85.91), ItemDir = FP.newV2(0.5,-0.866), ActiveDefault = false, }, { ShowRedPointType = 0, Length = FP.newV1(10), Width = FP.newV1(3), ShowLength = 0, ShowWidth = 0, EffectStay = false, LevelItemID = 8012, LevelItemType = 8, ItemPos = FP.newV2(330.18,-115.71), ItemDir = FP.newV2(0.5,-0.866), ActiveDefault = false, }, { ShowRedPointType = 0, Length = FP.newV1(10), Width = FP.newV1(4), ShowLength = 10, ShowWidth = 5, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8013, LevelItemType = 8, ItemPos = FP.newV2(299.54,-80.05), ItemDir = FP.newV2(0.723,-0.691), ActiveDefault = false, }, { ObjectType = 0, ObjectPath = "Assets/Actor/Senceobj/QuYang_ZhangJiaoDiaoXiang/QuYang_ZhangJiaoDiaoXiang_Sunny.prefab", ActiveDis = FP.newV1(-1), ShowRedPointType = 0, RefreshDelayTime = FP.newV1(0), Scale = {x = 1, y = 1, z = 1}, ItemPosY = 217.19, LayoutType = 0, Count = 1, LevelItemID = 11001, LevelItemType = 11, ItemPos = FP.newV2(338.34,-119.28), ItemDir = FP.newV2(0.083,0.997), ActiveDefault = true, }, { ObjectType = 0, ObjectPath = "Assets/Actor/Senceobj/QuYang_ZhangJiaoDiaoXiang/QuYang_ZhangJiaoDiaoXiang_Rain.prefab", ActiveDis = FP.newV1(-1), ShowRedPointType = 0, RefreshDelayTime = FP.newV1(0), Scale = {x = 1, y = 1, z = 1}, ItemPosY = 217.19, LayoutType = 0, Count = 1, LevelItemID = 11002, LevelItemType = 11, ItemPos = FP.newV2(338.34,-119.28), ItemDir = FP.newV2(0.083,0.997), ActiveDefault = false, }, { ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/SceneEffect/PT_CG_yindaoleidian02.prefab", ActiveDis = FP.newV1(-1), ShowRedPointType = 0, RefreshDelayTime = FP.newV1(0), Scale = {x = 1, y = 1, z = 1}, ItemPosY = 232.8, LayoutType = 0, Count = 1, LevelItemID = 11003, LevelItemType = 11, ItemPos = FP.newV2(327.03,-76.31), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/SceneEffect/PT_CG_yindaoleidian02.prefab", ActiveDis = FP.newV1(-1), ShowRedPointType = 0, RefreshDelayTime = FP.newV1(0), Scale = {x = 1, y = 1, z = 1}, ItemPosY = 232.8, LayoutType = 0, Count = 1, LevelItemID = 11004, LevelItemType = 11, ItemPos = FP.newV2(346.34,-97.11), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/SceneEffect/PT_CG_yindaoleidian02.prefab", ActiveDis = FP.newV1(-1), ShowRedPointType = 0, RefreshDelayTime = FP.newV1(0), Scale = {x = 1, y = 1, z = 1}, ItemPosY = 232.8, LayoutType = 0, Count = 1, LevelItemID = 11005, LevelItemType = 11, ItemPos = FP.newV2(310.387,-122.637), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/SceneEffect/PT_CG_yindaoleidian02.prefab", ActiveDis = FP.newV1(-1), ShowRedPointType = 0, RefreshDelayTime = FP.newV1(0), Scale = {x = 1, y = 1, z = 1}, ItemPosY = 232.8, LayoutType = 0, Count = 1, LevelItemID = 11006, LevelItemType = 11, ItemPos = FP.newV2(296.68,-95.35), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/SceneEffect/PT_CG_Zhangjiao_lei.prefab", ActiveDis = FP.newV1(-1), ShowRedPointType = 0, RefreshDelayTime = FP.newV1(2), Scale = {x = 1, y = 1, z = 1}, ItemPosY = 235.19, LayoutType = 0, Count = 1, LevelItemID = 11007, LevelItemType = 11, ItemPos = FP.newV2(327.03,-76.31), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/SceneEffect/PT_CG_Zhangjiao_lei02.prefab", ActiveDis = FP.newV1(-1), ShowRedPointType = 0, RefreshDelayTime = FP.newV1(2), Scale = {x = 1, y = 1, z = 1}, ItemPosY = 237.23, LayoutType = 0, Count = 1, LevelItemID = 11008, LevelItemType = 11, ItemPos = FP.newV2(346.34,-97.11), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/SceneEffect/PT_CG_Zhangjiao_lei.prefab", ActiveDis = FP.newV1(-1), ShowRedPointType = 0, RefreshDelayTime = FP.newV1(3), Scale = {x = 1, y = 1, z = 1}, ItemPosY = 235.51, LayoutType = 0, Count = 1, LevelItemID = 11009, LevelItemType = 11, ItemPos = FP.newV2(310.387,-122.637), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/SceneEffect/PT_CG_Zhangjiao_lei02.prefab", ActiveDis = FP.newV1(-1), ShowRedPointType = 0, RefreshDelayTime = FP.newV1(5), Scale = {x = 1, y = 1, z = 1}, ItemPosY = 233.78, LayoutType = 0, Count = 1, LevelItemID = 11010, LevelItemType = 11, ItemPos = FP.newV2(296.68,-95.63), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/SceneEffect/PT_CG_Quyang_Zhangjiao_dian04.prefab", ActiveDis = FP.newV1(-1), ShowRedPointType = 0, RefreshDelayTime = FP.newV1(3), Scale = {x = 5, y = 5, z = 5}, ItemPosY = 252.8, LayoutType = 0, Count = 1, LevelItemID = 11011, LevelItemType = 11, ItemPos = FP.newV2(394.2,-98.1), ItemDir = FP.newV2(-0.832,0.554), ActiveDefault = false, }, { ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/SceneEffect/PT_CG_Quyang_Zhangjiao_dian04.prefab", ActiveDis = FP.newV1(-1), ShowRedPointType = 0, RefreshDelayTime = FP.newV1(6), Scale = {x = 5, y = 5, z = 5}, ItemPosY = 246.5, LayoutType = 0, Count = 1, LevelItemID = 11012, LevelItemType = 11, ItemPos = FP.newV2(315,-181), ItemDir = FP.newV2(-0.038,0.999), ActiveDefault = false, }, { ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/SceneEffect/E_Mesh_Cj_Fire_A03_2.prefab", ActiveDis = FP.newV1(-1), ShowRedPointType = 0, RefreshDelayTime = FP.newV1(0), Scale = {x = 1, y = 2, z = 1}, ItemPosY = 221.75, LayoutType = 0, Count = 1, LevelItemID = 11021, LevelItemType = 11, ItemPos = FP.newV2(288.08,-100.43), ItemDir = FP.newV2(0.465,-0.885), ActiveDefault = false, }, { ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/SceneEffect/E_Mesh_Cj_Fire_A03_2.prefab", ActiveDis = FP.newV1(-1), ShowRedPointType = 0, RefreshDelayTime = FP.newV1(0), Scale = {x = 1, y = 2, z = 1}, ItemPosY = 223.61, LayoutType = 0, Count = 1, LevelItemID = 11022, LevelItemType = 11, ItemPos = FP.newV2(290.17,-102.24), ItemDir = FP.newV2(-0.995,0.1), ActiveDefault = false, }, { SourceName = "SFX_torch", ItemPosY = 215.83, LevelItemID = 15001, LevelItemType = 15, ItemPos = FP.newV2(274.45,-61.016), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 216.32, LevelItemID = 15002, LevelItemType = 15, ItemPos = FP.newV2(281.3,-54.5), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, }, LevelEventList = { { EventID = 1, LogicType = 0, EventTimes = 1, Conditions = { { Type = 13, IsPulse = false, Param1 = "Assets/TimeLine/Prefabs/Interlude/Plot_01_04_003.prefab", }, }, Actions = { { Type = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 3, LogicType = 0, EventTimes = 1, Conditions = { { Type = 5, IsPulse = false, Param1 = FP.newV1(0), }, }, Actions = { { Type = 9, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 2, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 5, LogicType = 0, EventTimes = 1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 17, Param1 = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 4, Param1 = { { Path = "Assets/TimeLine/Prefabs/Interlude/Plot_01_04_005.prefab", Time = 9.2, AdsorbType = 0, AdsorbParam = 0, }, }, Param2 = false, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 23, Param1 = "IDS_LevelLayout201041_Event5_ActionMapName_MapAreaName_TianGong", DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 15, Param1 = { 0, 3, 0, }, Param2 = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 11, LogicType = 0, EventTimes = 1, Conditions = { { Type = -2, IsPulse = false, ParamID = 104102, Param1 = 1, }, }, Actions = { { Type = 10701, ItemIDList = { 8001, 8002, 8003, 8004, 8005, 8006, 8007, 8008, 8009, 8010, 8011, 8012, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 10702, ItemIDList = { 8001, 8002, 8003, 8004, 8005, 8006, 8007, 8008, 8009, 8010, 8011, 8012, }, DelayTime = FP.newV1(19), RepeatTimes = 1, }, { Type = 11001, ItemIDList = { 11007, 11008, 11009, 11010, 11011, 11012, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 12, LogicType = 0, EventTimes = 1, Conditions = { { Type = -2, IsPulse = false, ParamID = 104102, Param1 = 2, }, }, Actions = { { Type = 3, Param1 = { 0, -1, }, Param2 = { 6002, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 11001, ItemIDList = { 11007, 11008, 11009, 11010, 11011, 11012, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 4, LogicType = 0, EventTimes = 1, Conditions = { { Type = 2, IsPulse = false, }, }, Actions = { { Type = 9, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 2, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 50, LogicType = 0, EventTimes = 1, Conditions = { { Type = 13, IsPulse = false, Param1 = "Assets/TimeLine/Prefabs/Interlude/Plot_01_04_001.prefab", }, }, Actions = { { Type = 11, Param1 = "JWS2_ZhangjiaoB_Talk_06", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 30, LogicType = 0, EventTimes = 1, Conditions = { { Type = -2, IsPulse = false, ItemIDList = { 2001, }, Param1 = 100, }, }, Actions = { { Type = 6, Param1 = "Tip_Hard_1061_02", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 31, LogicType = 0, EventTimes = 1, Conditions = { { Type = -2, IsPulse = false, ItemIDList = { 2001, }, Param1 = 101, }, }, Actions = { { Type = 6, Param1 = "Tip_Hard_1061_04", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 32, LogicType = 0, EventTimes = 1, Conditions = { { Type = -2, IsPulse = false, ItemIDList = { 2001, }, Param1 = 102, }, }, Actions = { { Type = 6, Param1 = "Tip_Hard_1061_03", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 6, LogicType = 0, EventTimes = 1, Conditions = { { Type = 13, IsPulse = false, Param1 = "Assets/TimeLine/Prefabs/Interlude/Plot_01_04_005.prefab", }, }, Actions = { { Type = 10101, ItemIDList = { 2001, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 21, Param1 = { 104101, }, Param2 = 0, Param3 = 0, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 15, Param1 = { 0, 3, 0, }, Param2 = 0, DelayTime = FP.newV1(2), RepeatTimes = 1, }, { Type = 11001, ItemIDList = { 11003, 11004, 11005, 11006, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 11001, ItemIDList = { 11007, 11008, 11009, 11010, 11011, 11012, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 20, LogicType = 0, EventTimes = 1, Conditions = { { Type = -1, IsPulse = false, ParamID = 104102, Param1 = 1, }, }, Actions = { { Type = 11002, ItemIDList = { 11001, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 14, Param1 = "SlowMotion_1", DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 11001, ItemIDList = { 11007, 11008, 11009, 11010, 11011, 11012, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 22, LogicType = 0, EventTimes = 1, Conditions = { { Type = 13, IsPulse = false, Param1 = "Assets/TimeLine/Prefabs/Interlude/Plot_01_04_003.prefab", }, }, Actions = { { Type = 11002, ItemIDList = { 11003, 11004, 11005, 11006, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 11002, ItemIDList = { 11007, 11008, 11009, 11010, 11011, 11012, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 10, LogicType = 0, EventTimes = 1, Conditions = { { Type = -2, IsPulse = false, ParamID = 104102, Param1 = 10680201, }, }, Actions = { { Type = 4, Param1 = { { Path = "Assets/TimeLine/Prefabs/Interlude/Plot_01_04_002.prefab", Time = 10.55, AdsorbType = 0, AdsorbParam = 0, }, { Path = "Assets/TimeLine/Prefabs/BossShow/Timeline_Boss_ZhangJiao_Show.prefab", Time = 6.566667, AdsorbType = 0, AdsorbParam = 0, }, }, Param2 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 6, Param1 = "Tip_Hard_new_0104_06", DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 11001, ItemIDList = { 11007, 11008, 11009, 11010, 11011, 11012, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 60, LogicType = 0, EventTimes = 1, Conditions = { { Type = -2, IsPulse = false, ItemIDList = { 2001, }, Param1 = 102, }, }, Actions = { { Type = 25, Param1 = 1, Param2 = 1016, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 30011, LogicType = 0, EventTimes = 1, Conditions = { { Type = 10201, IsPulse = true, ItemIDList = { 3001, }, }, }, Actions = { { Type = 4, Param1 = { { Path = "Assets/TimeLine/Prefabs/Interlude/Plot_01_04_001.prefab", Time = 25.4, AdsorbType = 0, AdsorbParam = 0, }, }, Param2 = false, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 11, Param1 = "MUSIC_zhangjiao_01", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 30021, LogicType = 0, EventTimes = 1, Conditions = { { Type = 10201, IsPulse = true, ItemIDList = { 3002, }, }, }, Actions = { { Type = 10701, ItemIDList = { 8013, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 10105, ItemIDList = { 2001, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 21, Param1 = { 1, 3, }, Param2 = 1.5, Param3 = 0, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 6, Param1 = "Tip_Hard_new_0104_03", DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 6, Param1 = "Light_Hard_new_0104_03", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 7, LogicType = 0, EventTimes = 1, Conditions = { { Type = 17, IsPulse = false, ParamID = 104102, Param1 = 1, Param2 = FP.newV1(0.99), }, }, Actions = { { Type = 28, Param1 = 20, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 71, LogicType = 0, EventTimes = 1, Conditions = { { Type = 13, IsPulse = false, Param1 = "Assets/TimeLine/Prefabs/Interlude/Plot_01_04_005.prefab", }, }, Actions = { { Type = 6, Param1 = "Light_Hard_new_0104_01", DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 6, Param1 = "Tip_Hard_new_0104_01", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 21, LogicType = 0, EventTimes = 1, Conditions = { { Type = 7, IsPulse = false, Param1 = "SlowMotion_1", }, }, Actions = { { Type = 4, Param1 = { { Path = "Assets/TimeLine/Prefabs/Interlude/Plot_01_04_006.prefab", Time = 12.66667, AdsorbType = 0, AdsorbParam = 0, }, { Path = "Assets/TimeLine/Prefabs/Interlude/Plot_01_04_003.prefab", Time = 17.16667, AdsorbType = 0, AdsorbParam = 0, }, }, Param2 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 74, LogicType = 0, EventTimes = 1, Conditions = { { Type = -1, IsPulse = false, ParamID = 104102, Param1 = 1, }, }, Actions = { { Type = 6, Param1 = "Tip_Hard_new_0104_10", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 75, LogicType = 0, EventTimes = 1, Conditions = { { Type = 13, IsPulse = false, Param1 = "Assets/TimeLine/Prefabs/Interlude/Plot_01_04_002.prefab", }, }, Actions = { { Type = 11, Param1 = "MUSIC_zhangjiao_02", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 8, LogicType = 0, EventTimes = 1, Conditions = { { Type = 13, IsPulse = false, Param1 = "Assets/TimeLine/Prefabs/Interlude/Plot_01_04_001.prefab", }, }, Actions = { { Type = 11001, ItemIDList = { 11021, 11022, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 76, LogicType = 0, EventTimes = 1, Conditions = { { Type = 7, IsPulse = false, Param1 = "SlowMotion_1", }, }, Actions = { { Type = 11, Param1 = "MUSIC_zhangjiao_03", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 77, LogicType = 0, EventTimes = 1, Conditions = { { Type = 13, IsPulse = false, Param1 = "Assets/TimeLine/Prefabs/Interlude/Plot_01_04_003.prefab", }, }, Actions = { { Type = 11, Param1 = "MUSIC_zhangjiao_04", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 61, LogicType = 0, EventTimes = 1, Conditions = { { Type = 13, IsPulse = false, Param1 = "Assets/TimeLine/Prefabs/Interlude/Plot_01_04_002.prefab", }, }, Actions = { { Type = 11, Param1 = "JWS2_ZhangjiaoB_Switch_VO", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = -1, LogicType = 0, EventTimes = -1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 10401, ItemIDList = { 5001, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, }, ItemGroupDict = { [99] = { [8] = { 8001, 8002, 8003, 8004, 8005, 8006, 8007, 8008, 8009, 8010, 8011, 8012, }, }, [11003] = { [11] = { 11003, 11004, 11005, 11006, }, }, [11007] = { [11] = { 11007, 11008, 11009, 11010, 11011, 11012, }, }, [11021] = { [11] = { 11021, 11022, }, }, }, } return _layoutTable