local public = class("FuncNode_BeHurtCountGreater") local FP=FP --[[ 初始化 --]] function public:initialize(entity) self.LimitChildCount = 1 self.Type = LuaConst.ConditionFuncType.BeHurtCountGreater end --[[ 执行 --]] function public:Run(conditionDataNode, entity, missile) return entity.components.record.BeHurtCount > conditionDataNode.FirstNode:Run(entity, missile) and FP.Const.One or FP.Const.Zero end return public