local FuncNode_EventTargetIsVehicle = class("FuncNode_EventTargetIsVehicle") --[[ 初始化 --]] function FuncNode_EventTargetIsVehicle:initialize(entity) self.LimitChildCount = 0 self.Type = LuaConst.ConditionFuncType.EventTargetIsVehicle end --[[ 执行 --]] function FuncNode_EventTargetIsVehicle:Run(conditionDataNode, entity, missile, buffObject, eventParams) return eventParams.target.isVehicle and FP.Const.One or FP.Const.Zero end return FuncNode_EventTargetIsVehicle