local _moveData = { ["Monster_BrokenMuTong_3_dead_loop"] = { Count = 4, IsLock = true, }, ["Monster_BrokenMuTong_3_die"] = { Count = 30, IsLock = false, }, ["Monster_BrokenMuTong_3_hurt"] = { Count = 9, IsLock = false, }, ["Monster_BrokenMuTong_3_idle_loop"] = { Count = 27, IsLock = true, }, } return _moveData