local _moveData = { ["Monster_BrokenArrowTower1_dead_loop"] = { Count = 7, IsLock = true, }, ["Monster_BrokenArrowTower1_die"] = { Count = 44, IsLock = false, }, ["Monster_BrokenArrowTower1_hurt"] = { Count = 40, IsLock = false, }, ["Monster_BrokenArrowTower1_idle_loop"] = { Count = 40, IsLock = true, }, } return _moveData