local _moveData = { ["Monster_BrokenCityGate_dead_1_loop"] = { Count = 4, IsLock = true, }, ["Monster_BrokenCityGate_dead_2_loop"] = { Count = 4, IsLock = true, }, ["Monster_BrokenCityGate_dead_loop"] = { Count = 4, IsLock = true, }, ["Monster_BrokenCityGate_die"] = { Count = 7, IsLock = false, }, ["Monster_BrokenCityGate_die_1"] = { Count = 7, IsLock = false, }, ["Monster_BrokenCityGate_die_2"] = { Count = 17, IsLock = false, }, ["Monster_BrokenCityGate_hurt"] = { Count = 4, IsLock = false, }, ["Monster_BrokenCityGate_idle_loop"] = { Count = 4, IsLock = true, }, } return _moveData