local info = { run_loop = "Hero_GuoJia_walk_front_loop", idle_loop = "Hero_GuoJia_idle_loop", n1 = "Hero_GuoJia_Boss_NormalAttack_1", n2 = "Hero_GuoJia_Boss_NormalAttack_2", s1 = "Hero_GuoJia_Boss_SkillAttack_1", weak_in = "Hero_GuoJia_weak_in", walk_back_loop = "Hero_GuoJia_walk_back_loop", walk_front_loop = "Hero_GuoJia_walk_front_loop", walk_left_loop = "Hero_GuoJia_walk_left_loop", walk_right_loop = "Hero_GuoJia_walk_right_loop", show = "Hero_GuoJia_Boss_Show", die = "Hero_GuoJia_die", dead_loop = "Hero_GuoJia_dead_loop", weak_loop = "Hero_GuoJia_weak_loop", weak_out = "Hero_GuoJia_weak_out", s3 = "Hero_GuoJia_Boss_SkillAttack_3", s2_1 = "Hero_GuoJia_Boss_SkillAttack_2_1", s2_2 = "Hero_GuoJia_Boss_SkillAttack_2_2_loop", s2_3 = "Hero_GuoJia_Boss_SkillAttack_2_3", s4 = "Hero_GuoJia_Boss_SkillAttack_4", s5_1 = "Hero_GuoJia_Boss_SkillAttack_5_1", s5_2 = "Hero_GuoJia_Boss_SkillAttack_5_2_loop", s5_3 = "Hero_GuoJia_Boss_SkillAttack_5_3", s6_1 = "Hero_GuoJia_Boss_SkillAttack_6_1", s6_2 = "Hero_GuoJia_Boss_SkillAttack_6_2_loop", s6_3 = "Hero_GuoJia_Boss_SkillAttack_6_3", bighurt = "Hero_GuoJia_bighurt", } return info