local info = { n1 = "Hero_DiaoChanS1_Boss_NormalAttack_1", n2 = "Hero_DiaoChanS1_Boss_NormalAttack_2", s1_1 = "Hero_DiaoChanS1_Boss_SkillAttack_1_1", s1_2 = "Hero_DiaoChanS1_Boss_SkillAttack_1_2_loop", s1_3 = "Hero_DiaoChanS1_Boss_SkillAttack_1_3", s2 = "Hero_DiaoChanS1_Boss_SkillAttack_2", s3 = "Hero_DiaoChanS1_Boss_SkillAttack_3", s4 = "Hero_DiaoChanS1_Boss_SkillAttack_4", s5_1 = "Hero_DiaoChanS1_Boss_SkillAttack_5_1", s5_2 = "Hero_DiaoChanS1_Boss_SkillAttack_5_2_loop", s5_3 = "Hero_DiaoChanS1_Boss_SkillAttack_5_3", s6 = "Hero_DiaoChanS1_Boss_SkillAttack_6", s6_1 = "Hero_DiaoChanS1_Boss_SkillAttack_6_1", s7 = "Hero_DiaoChanS1_Boss_SkillAttack_7", s8 = "Hero_DiaoChanS1_Boss_SkillAttack_8", idle_loop = "Hero_DiaoChanS1_idle_loop", run_loop = "Hero_DiaoChanS1_run_loop", die = "Hero_DiaoChanS1_die", dead_loop = "Hero_DiaoChanS1_dead_loop", weak_in = "Hero_DiaoChanS1_weak_in", weak_loop = "Hero_DiaoChanS1_weak_loop", weak_out = "Hero_DiaoChanS1_weak_out", weak_hurt = "Hero_DiaoChanS1_weak_hurt", Boss_Show = "Hero_DiaoChanS1_Boss_Show", walk_front_loop = "Hero_DiaoChanS1_walk_front_loop", walk_back_loop = "Hero_DiaoChanS1_walk_back_loop", walk_left_loop = "Hero_DiaoChanS1_walk_left_loop", walk_right_loop = "Hero_DiaoChanS1_walk_right_loop", hurt = "Hero_DiaoChanS1_hurt", bighurt = "Hero_DiaoChanS1_bighurt", } return info