local propertyTable = { ID = 1,Icon = 2,Description = 3,ExtraUIType = 4,BtnIndex = 5,DeleteOthers = 6,OverlayType = 7,IsNewToUp = 8,OverlayLifetimeType = 9,Lifetime = 10,InitCD = 11,CD = 12,Duration = 13,MaxNum = 14,BattleEffectIDs = 15,CanNotUseCondition_Table = 16, } local mainPropertyTable = { ID = 1,PageIndex = 2,LineIndex = 3, } local primaryTable = { "ID", } local DataPageEntry = {} local rawget = rawget local base = { __index = function(t, k) local propertyIndex = propertyTable[k] if propertyIndex then local mainPropertyIndex = mainPropertyTable[k] if mainPropertyIndex then return t[mainPropertyIndex] end local pageIndex = t[2] local pageData = DataPageEntry[pageIndex] if pageData == nil then pageData = require('Data/BattlePropData-page'..pageIndex) if DataSheetUtil then --skip fixedpoint process for data sheet checker DataSheetUtil.ProcessFixedPoint('BattlePropData', pageData) end DataPageEntry[pageIndex] = pageData end local lineIndex = t[3] local resultData = pageData[lineIndex] return resultData[propertyIndex] end end, __newindex = function() error('Attempt to modify read-only table') end } local dataTable = { setmetatable({1,1,1},base), setmetatable({2,1,2},base), setmetatable({11,1,3},base), setmetatable({12,1,4},base), setmetatable({101,1,5},base), setmetatable({102,1,6},base), setmetatable({103,1,7},base), setmetatable({21,1,8},base), setmetatable({22,1,9},base), setmetatable({23,1,10},base), setmetatable({24,1,11},base), setmetatable({25,1,12},base), setmetatable({26,1,13},base), setmetatable({27,1,14},base), setmetatable({28,1,15},base), setmetatable({30,1,16},base), } return { dataTable = dataTable, propertyTable = propertyTable, primaryTable = primaryTable, }