local _moveData = { ["Monster_SiegeChengChe_dead_loop"] = { Count = 3, IsLock = true, }, ["Monster_SiegeChengChe_die"] = { Count = 37, IsLock = false, }, ["Monster_SiegeChengChe_hurt"] = { Count = 13, IsLock = false, }, ["Monster_SiegeChengChe_idle_1_loop"] = { Count = 40, IsLock = true, }, ["Monster_SiegeChengChe_idle_loop"] = { Count = 40, IsLock = true, }, ["Monster_SiegeChengChe_NormalAttack_1"] = { Count = 40, IsLock = false, }, ["Monster_SiegeChengChe_NormalAttack_2"] = { Count = 21, IsLock = false, }, ["Monster_SiegeChengChe_run_loop"] = { Count = 49, IsLock = true, }, ["Monster_SiegeChengChe_walk_front_loop"] = { Count = 49, IsLock = false, }, } return _moveData