local _layoutTable = { LevelID = 531221, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(621.01,432.96), ItemDir = FP.newV2(-0.941,-0.338), ActiveDefault = true, }, { Type = 0, CamAngle = 0, LevelItemID = 1002, LevelItemType = 1, ItemPos = FP.newV2(130.1,71.42), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 53122101, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2001, LevelItemType = 2, ItemPos = FP.newV2(599.19,426.33), ItemDir = FP.newV2(0.934,0.356), ActiveDefault = true, }, { Title = "IDS_GoldHereDianwei_LevelName3", Branch = 0, AimList = { { Type = -1, Position = FP.newV2(607.86,429.46), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(30), GuideRadius = FP.newV1(30), ItemIDList = { 2001, }, Param1 = 1, NeedAimEntity = true, PathPoints = { }, }, }, PlayBeginSound = false, PlayCompleteSound = false, LevelItemID = 5001, LevelItemType = 5, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { CamAngle = 0, LevelItemID = 6500, LevelItemType = 6, ItemPos = FP.newV2(588.45,544.95), ItemDir = FP.newV2(0.844,-0.537), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(30), Width = FP.newV1(5), ShowLength = 30, ShowWidth = 5, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8001, LevelItemType = 8, ItemPos = FP.newV2(616.32,405.88), ItemDir = FP.newV2(-0.123,0.992), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(30), Width = FP.newV1(5), ShowLength = 30, ShowWidth = 5, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8002, LevelItemType = 8, ItemPos = FP.newV2(593.32,448.02), ItemDir = FP.newV2(0.633,-0.775), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(30), Width = FP.newV1(5), ShowLength = 30, ShowWidth = 5, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8003, LevelItemType = 8, ItemPos = FP.newV2(633.6,436.69), ItemDir = FP.newV2(-0.945,-0.326), ActiveDefault = true, }, { SourceName = "SFX_xiaohe", ItemPosY = 148.278, LevelItemID = 15002, LevelItemType = 15, ItemPos = FP.newV2(625.51,443.881), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_waterout", ItemPosY = 145.29, LevelItemID = 15008, LevelItemType = 15, ItemPos = FP.newV2(632.28,424.27), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_flag", ItemPosY = 168.01, LevelItemID = 15009, LevelItemType = 15, ItemPos = FP.newV2(677.12,452.12), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_bonfire", ItemPosY = 166.41, LevelItemID = 15011, LevelItemType = 15, ItemPos = FP.newV2(687.55,524.48), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_flag", ItemPosY = 165.05, LevelItemID = 15013, LevelItemType = 15, ItemPos = FP.newV2(648.88,527.4), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 159.636, LevelItemID = 15015, LevelItemType = 15, ItemPos = FP.newV2(578.133,551.832), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 159.599, LevelItemID = 15016, LevelItemType = 15, ItemPos = FP.newV2(575.523,548.309), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_stream", ItemPosY = 147.41, LevelItemID = 15017, LevelItemType = 15, ItemPos = FP.newV2(585.41,446.12), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_xiaohe", ItemPosY = 157.47, LevelItemID = 15018, LevelItemType = 15, ItemPos = FP.newV2(644.722,550.923), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_crows", ItemPosY = 167.51, LevelItemID = 15019, LevelItemType = 15, ItemPos = FP.newV2(618.49,541.98), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, }, LevelEventList = { { EventID = 2, LogicType = 0, EventTimes = 1, Conditions = { { Type = 10402, IsPulse = false, ItemIDList = { 5001, }, }, }, Actions = { { Type = 14, Param1 = "SlowMotion_1", DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = -6, Match = { Range = 5, Check = 0, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 3, LogicType = 0, EventTimes = 1, Conditions = { { Type = 7, IsPulse = false, Param1 = "SlowMotion_1", }, }, Actions = { { Type = -5, Match = { Range = 5, Check = 0, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 4, Param1 = { { Path = "Assets/TimeLine/Prefabs/Interlude/Plot_106_05_001.prefab", Time = 63.73333, AdsorbType = 0, AdsorbParam = 0, }, }, Param2 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 4, LogicType = 0, EventTimes = 1, Conditions = { { Type = 5, IsPulse = false, Param1 = FP.newV1(0), }, }, Actions = { { Type = 2, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 5, LogicType = 0, EventTimes = 1, Conditions = { { Type = 2, IsPulse = false, }, }, Actions = { { Type = 2, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 6, LogicType = 0, EventTimes = 1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 17, Param1 = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 8, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 18, Param1 = 53122101, Param2 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 7, LogicType = 0, EventTimes = 1, Conditions = { { Type = 27, IsPulse = false, Param1 = 100, }, }, Actions = { { Type = 6, Param1 = "Tip_bottom_common_01", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 8, LogicType = 0, EventTimes = 1, Conditions = { { Type = 27, IsPulse = false, Param1 = 200, }, }, Actions = { { Type = 6, Param1 = "Tip_bottom_common_02", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 9, LogicType = 0, EventTimes = 1, Conditions = { { Type = 27, IsPulse = false, Param1 = 300, }, }, Actions = { { Type = 6, Param1 = "Tip_bottom_common_03", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 10, LogicType = 0, EventTimes = 1, Conditions = { { Type = 27, IsPulse = false, Param1 = 400, }, }, Actions = { { Type = 6, Param1 = "Tip_bottom_common_04", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 11, LogicType = 0, EventTimes = 1, Conditions = { { Type = 27, IsPulse = false, Param1 = 500, }, }, Actions = { { Type = 6, Param1 = "Tip_bottom_common_05", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 12, LogicType = 0, EventTimes = 1, Conditions = { { Type = 13, IsPulse = false, Param1 = "Assets/TimeLine/Prefabs/Interlude/Plot_106_05_001.prefab", }, }, Actions = { { Type = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = -1, LogicType = 0, EventTimes = -1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 10401, ItemIDList = { 5001, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, }, ItemGroupDict = { }, } return _layoutTable