local _moveData = { ["Monster_BrokenHuLaoGround1_dead_loop"] = { Count = 4, IsLock = true, }, ["Monster_BrokenHuLaoGround1_die"] = { Count = 41, IsLock = false, }, ["Monster_BrokenHuLaoGround1_hurt"] = { Count = 4, IsLock = false, }, ["Monster_BrokenHuLaoGround1_idle_loop"] = { Count = 4, IsLock = true, }, } return _moveData