local FuncNode_Not = class("FuncNode_Not") local FP=FP --[[ 初始化 --]] function FuncNode_Not:initialize(entity) self.LimitChildCount = 1 self.Type = LuaConst.ConditionFuncType.Not end --[[ 执行 --]] function FuncNode_Not:Run(conditionDataNode, entity, missile, buffObject, params) return conditionDataNode.FirstNode:Run(entity, missile, buffObject, params) == FP.Const.One and FP.Const.Zero or FP.Const.One end return FuncNode_Not