local FuncNode_TargetIsUsingSkillType = class("FuncNode_TargetIsUsingSkillType") --[[ 初始化 --]] function FuncNode_TargetIsUsingSkillType:initialize(entity) self.LimitChildCount = 0 self.Type = LuaConst.ConditionFuncType.TargetIsNull end --[[ 执行 --]] function FuncNode_TargetIsUsingSkillType:Run(conditionDataNode, entity, missile) return (not entity.components.target.Target or entity.components.target:IsIgnoreEnemey(entity.components.target.Target)) and FP.Const.One or FP.Const.Zero end return FuncNode_TargetIsUsingSkillType