local propertyTable = { ID = 1,Rank = 2,GuildReputation = 3,MilitaryExploitsReward = 4,RewardPoolID = 5, } local mainPropertyTable = { ID = 1,Rank = 2,PageIndex = 3,LineIndex = 4, } local primaryTable = { "ID","Rank", } local DataPageEntry = {} local rawget = rawget local base = { __index = function(t, k) local propertyIndex = propertyTable[k] if propertyIndex then local mainPropertyIndex = mainPropertyTable[k] if mainPropertyIndex then return t[mainPropertyIndex] end local pageIndex = t[3] local pageData = DataPageEntry[pageIndex] if pageData == nil then pageData = require('Data/GuildWarRankReward-page'..pageIndex) if DataSheetUtil then --skip fixedpoint process for data sheet checker DataSheetUtil.ProcessFixedPoint('GuildWarRankReward', pageData) end DataPageEntry[pageIndex] = pageData end local lineIndex = t[4] local resultData = pageData[lineIndex] return resultData[propertyIndex] end end, __newindex = function() error('Attempt to modify read-only table') end } local dataTable = { setmetatable({1,1,1,1},base), setmetatable({1,2,1,2},base), setmetatable({1,3,1,3},base), setmetatable({1,4,1,4},base), setmetatable({2,1,1,5},base), setmetatable({2,2,1,6},base), setmetatable({2,3,1,7},base), setmetatable({2,4,1,8},base), setmetatable({3,1,1,9},base), setmetatable({3,2,1,10},base), setmetatable({3,3,1,11},base), setmetatable({3,4,1,12},base), setmetatable({4,1,1,13},base), setmetatable({4,2,1,14},base), setmetatable({4,3,1,15},base), setmetatable({4,4,1,16},base), setmetatable({5,1,1,17},base), setmetatable({5,2,1,18},base), setmetatable({5,3,1,19},base), } return { dataTable = dataTable, propertyTable = propertyTable, primaryTable = primaryTable, }