local info = { idle_loop = "Hero_HuangZhongPaoTai_idle_loop", run_loop = "Hero_HuangZhongPaoTai_run_loop", run_stop = "Hero_HuangZhongPaoTai_run_stop", win = "Hero_HuangZhongPaoTai_win", ride_showpos = "Hero_HuangZhongPaoTai_ride_showpos", ride_stop_show = "Hero_HuangZhongPaoTai_ride_stop_show", ride_idle_loop = "Hero_HuangZhongPaoTai_ride_idle_loop", die = "Hero_HuangZhongPaoTai_die", hit_fly_1 = "Hero_HuangZhongPaoTai_hit_fly_1", hit_fly_2 = "Hero_HuangZhongPaoTai_hit_fly_2", fly = "Hero_HuangZhongPaoTai_fly", bounce_1 = "Hero_HuangZhongPaoTai_bounce_1", standup = "Hero_HuangZhongPaoTai_standup", bounce = "Hero_HuangZhongPaoTai_bounce", dead_loop = "Hero_HuangZhongPaoTai_dead_loop", hitdown = "Hero_HuangZhongPaoTai_hitdown", sa_cam = "Hero_HuangZhongPaoTai_SA_cam", getout = "Hero_HuangZhongPaoTai_getout", getin = "Hero_HuangZhongPaoTai_getin", dodge = "Hero_HuangZhongPaoTai_dodge", r1 = "Hero_HuangZhongPaoTai_RunAttack", call = "Hero_HuangZhongPaoTai_call", ride_run_loop = "Hero_HuangZhongPaoTai_ride_idle_loop", hurt = "Hero_HuangZhongPaoTai_hurt", dizzy_loop = "Hero_HuangZhongPaoTai_dizzy_loop", knockback = "Hero_HuangZhongPaoTai_knockback", vertigo_loop = "Hero_HuangZhongPaoTai_vertigo_loop", jump_up = "Hero_HuangZhongPaoTai_jump_up", jump_loop = "Hero_HuangZhongPaoTai_jump_loop", jump_down = "Hero_HuangZhongPaoTai_jump_down", rebound = "Hero_HuangZhongPaoTai_rebound", float_loop = "Hero_HuangZhongPaoTai_float_loop", collect_loop = "Hero_HuangZhongPaoTai_collect_loop", n1 = "Hero_HuangZhongPaoTai_NormalAttack_1", n1_1 = "Hero_HuangZhongPaoTai_NormalAttack_1_1", n2 = "Hero_HuangZhongPaoTai_NormalAttack_2", n3 = "Hero_HuangZhongPaoTai_NormalAttack_3", n4 = "Hero_HuangZhongPaoTai_NormalAttack_4", s1 = "Hero_HuangZhongPaoTai_SkillAttack_1", s1_1 = "Hero_HuangZhongPaoTai_SkillAttack_1_1", s2 = "Hero_HuangZhongPaoTai_SkillAttack_2", s2_1 = "Hero_HuangZhongPaoTai_SkillAttack_2_1", s2_2 = "Hero_HuangZhongPaoTai_SkillAttack_2_2", sa_1_1 = "Hero_HuangZhongPaoTai_SA_1_1", sa_1_2 = "Hero_HuangZhongPaoTai_SA_1_2", sa_2_1 = "Hero_HuangZhongPaoTai_SA_2_1", sa_2_2 = "Hero_HuangZhongPaoTai_SA_2_2", ride_run_Attack_1 = "Hero_HuangZhongPaoTai_ride_run_Attack_1", ride_idle_Attack_1 = "Hero_HuangZhongPaoTai_ride_idle_Attack_1", dodge_1 = "Hero_HuangZhongPaoTai_dodge_1", idle_loop_1 = "Hero_HuangZhongPaoTai_idle_loop_1", sa_cam_1 = "Hero_HuangZhongPaoTai_SA_cam_1", vertigo_loop_1 = "Hero_HuangZhongPaoTai_vertigo_loop_1", } return info