local _moveData = { ["Monster_BrokenShip1_dead_loop"] = { Count = 4, IsLock = true, }, ["Monster_BrokenShip1_die"] = { Count = 75, IsLock = false, }, ["Monster_BrokenShip1_hurt"] = { Count = 27, IsLock = false, }, ["Monster_BrokenShip1_idle_loop"] = { Count = 47, IsLock = true, }, ["Monster_BrokenShip1_run_loop"] = { Count = 40, IsLock = true, }, } return _moveData