local info = { run_loop = "Hero_CaoRen_walk_front_loop", idle_loop = "Hero_CaoRen_idle_loop", n1 = "Hero_CaoRen_Boss_NormalAttack_1", n2 = "Hero_CaoRen_Boss_NormalAttack_2", s1 = "Hero_CaoRen_Boss_SkillAttack_1", s2_1 = "Hero_CaoRen_Boss_SkillAttack_2_1", weak_in = "Hero_CaoRen_weak_in", walk_back_loop = "Hero_CaoRen_walk_back_loop", walk_front_loop = "Hero_CaoRen_walk_front_loop", walk_left_loop = "Hero_CaoRen_walk_left_loop", walk_right_loop = "Hero_CaoRen_walk_right_loop", s5 = "Hero_CaoRen_Boss_SkillAttack_5", show = "Hero_CaoRen_Boss_Show", die = "Hero_CaoRen_die", dead_loop = "Hero_CaoRen_dead_loop", weak_loop = "Hero_CaoRen_weak_loop", weak_out = "Hero_CaoRen_weak_out", s3 = "Hero_CaoRen_Boss_SkillAttack_3", s6 = "Hero_CaoRen_Boss_SkillAttack_6", s2_2 = "Hero_CaoRen_Boss_SkillAttack_2_2", s2_3 = "Hero_CaoRen_Boss_SkillAttack_2_3", s4 = "Hero_CaoRen_Boss_SkillAttack_4", sa = "Hero_CaoRen_SA_cam", bighurt = "Hero_CaoRen_bighurt", } return info