local _layoutTable = { LevelID = 104, LevelItemList = { { WeightMonsterIDList = { { MonsterID = 10, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = true, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2001, LevelItemType = 2, ItemPos = FP.newV2(0,10), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 11, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 2001, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 3, Row = 10, Col = 3, Gap = FP.newV1(2), Count = 30, LevelItemID = 2002, LevelItemType = 2, ItemPos = FP.newV2(0,18.94), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 11, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 2001, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 3, Row = 1, Col = 2, Gap = FP.newV1(1.5), Count = 2, LevelItemID = 2003, LevelItemType = 2, ItemPos = FP.newV2(0,3.4), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 11, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 2001, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2004, LevelItemType = 2, ItemPos = FP.newV2(0,1.38), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 11, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 2001, ActiveDis = FP.newV1(-1), ShowRedPointType = 0, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 3, Row = 1, Col = 4, Gap = FP.newV1(1.5), Count = 4, LevelItemID = 2005, LevelItemType = 2, ItemPos = FP.newV2(0,5.19), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 11, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 2001, ActiveDis = FP.newV1(-1), ShowRedPointType = 0, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 3, Row = 1, Col = 6, Gap = FP.newV1(1.5), Count = 6, LevelItemID = 2006, LevelItemType = 2, ItemPos = FP.newV2(0,7.08), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 11, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 2001, ActiveDis = FP.newV1(-1), ShowRedPointType = 0, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 3, Row = 1, Col = 8, Gap = FP.newV1(1.5), Count = 8, LevelItemID = 2007, LevelItemType = 2, ItemPos = FP.newV2(-0.19,8.88), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, }, LevelEventList = { }, ItemGroupDict = { }, } return _layoutTable