local FuncNode_IsEnemyOfMissileAttacker = class("FuncNode_IsEnemyOfMissileAttacker") --[[ 初始化 --]] function FuncNode_IsEnemyOfMissileAttacker:initialize(entity) self.LimitChildCount = 0 self.Type = LuaConst.ConditionFuncType.IsEnemyOfMissileAttacker end --[[ 执行 --]] function FuncNode_IsEnemyOfMissileAttacker:Run(conditionDataNode, entity, missile) --TODO if missile then return missile.Attacker.components.target:IsEnemy(entity) and FP.Const.One or FP.Const.Zero else logging.error(LTAG.ERROR, "HYW : missile nil @FuncNode_IsEnemyOfMissileAttacker:Run") end return FP.Const.Zero end return FuncNode_IsEnemyOfMissileAttacker