local _moveData = { ["Monster_BrokenDiLei_dead_loop"] = { Count = 1, IsLock = true, }, ["Monster_BrokenDiLei_die"] = { Count = 1, IsLock = false, }, ["Monster_BrokenDiLei_hurt"] = { Count = 1, IsLock = false, }, ["Monster_BrokenDiLei_idle_loop"] = { Count = 1, IsLock = true, }, } return _moveData