local _moveData = { ["Monster_BrokenZhuoZi_dead_loop"] = { Count = 4, IsLock = true, }, ["Monster_BrokenZhuoZi_die"] = { Count = 22, IsLock = false, }, ["Monster_BrokenZhuoZi_hurt"] = { Count = 9, IsLock = false, }, ["Monster_BrokenZhuoZi_idle_loop"] = { Count = 34, IsLock = true, }, } return _moveData