local info = { n1 = "Hero_DianWeiELai_PVP_Weapon_B_NormalAttack_1", n2 = "Hero_DianWeiELai_PVP_Weapon_B_NormalAttack_2", n3 = "Hero_DianWeiELai_PVP_Weapon_B_NormalAttack_3", n4 = "Hero_DianWeiELai_PVP_Weapon_B_NormalAttack_4", s1 = "Hero_DianWeiELai_PVP_Weapon_B_SkillAttack_1", s1_1 = "Hero_DianWeiELai_PVP_Weapon_B_SkillAttack_1_1", s2 = "Hero_DianWeiELai_PVP_Weapon_B_SkillAttack_2", s2_1 = "Hero_DianWeiELai_PVP_Weapon_B_SkillAttack_2_1", sa_1 = "Hero_DianWeiELai_PVP_Weapon_B_SA_1", sa_1_1 = "Hero_DianWeiELai_PVP_Weapon_B_SA_1_1", sa_2 = "Hero_DianWeiELai_PVP_Weapon_B_SA_2", ride_run_Attack_1 = "Hero_DianWeiELai_PVP_Weapon_B_ride_run_Attack_1", ride_idle_Attack_1 = "Hero_DianWeiELai_PVP_Weapon_B_ride_idle_Attack_1", idle_loop = "Hero_DianWeiELai_PVP_Weapon_B_idle_loop", run_loop = "Hero_DianWeiELai_PVP_Weapon_B_run_loop", run_stop = "Hero_DianWeiELai_PVP_Weapon_B_run_stop", win = "Hero_DianWeiELai_PVP_Weapon_B_win", die = "Hero_DianWeiELai_PVP_Weapon_B_die", hit_fly_1 = "Hero_DianWeiELai_PVP_Weapon_B_hit_fly_1", hit_fly_2 = "Hero_DianWeiELai_PVP_Weapon_B_hit_fly_2", fly = "Hero_DianWeiELai_PVP_Weapon_B_fly", bounce_1 = "Hero_DianWeiELai_PVP_Weapon_B_bounce_1", standup = "Hero_DianWeiELai_PVP_Weapon_B_standup", bounce = "Hero_DianWeiELai_PVP_Weapon_B_bounce", dead_loop = "Hero_DianWeiELai_PVP_Weapon_B_dead_loop", hitdown = "Hero_DianWeiELai_PVP_Weapon_B_hitdown", sa_cam = "Hero_DianWeiELai_PVP_Weapon_B_SA_cam", getout = "Hero_DianWeiELai_PVP_Weapon_B_getout", getin = "Hero_DianWeiELai_PVP_Weapon_B_getin", dodge = "Hero_DianWeiELai_PVP_Weapon_B_dodge", r1 = "Hero_DianWeiELai_PVP_Weapon_B_RunAttack", call = "Hero_DianWeiELai_PVP_Weapon_B_call", hurt = "Hero_DianWeiELai_PVP_Weapon_B_hurt", dizzy_loop = "Hero_DianWeiELai_PVP_Weapon_B_dizzy_loop", knockback = "Hero_DianWeiELai_PVP_Weapon_B_knockback", vertigo_loop = "Hero_DianWeiELai_PVP_Weapon_B_vertigo_loop", jump_up = "Hero_DianWeiELai_PVP_Weapon_B_jump_up", jump_loop = "Hero_DianWeiELai_PVP_Weapon_B_jump_loop", jump_down = "Hero_DianWeiELai_PVP_Weapon_B_jump_down", rebound = "Hero_DianWeiELai_PVP_Weapon_B_rebound", float_loop = "Hero_DianWeiELai_PVP_Weapon_B_float_loop", collect_loop = "Hero_DianWeiELai_PVP_Weapon_B_collect_loop", } return info