local FuncNode_NotSyncLevelIsFollowing = class("FuncNode_NotSyncLevelIsFollowing") --[[ 初始化 --]] function FuncNode_NotSyncLevelIsFollowing:initialize(entity) self.LimitChildCount = 1 self.Type = LuaConst.ConditionFuncType.IsFollowing_NotSyncLevel end --[[ 执行 --]] function FuncNode_NotSyncLevelIsFollowing:Run(conditionDataNode, entity, missile) if MDL.Team.IsFollowing() then return FP.Const.One else return FP.Const.Zero end end return FuncNode_NotSyncLevelIsFollowing