local FuncNode_EventBattlePropIdCompare = class("FuncNode_EventBattlePropIdCompare") --[[ 初始化 --]] function FuncNode_EventBattlePropIdCompare:initialize(entity) self.LimitChildCount = 3 self.Type = LuaConst.ConditionFuncType.EventBattlePropIdCompare end --[[ 执行 --]] function FuncNode_EventBattlePropIdCompare:Run(conditionDataNode, entity, missile, buffObject, eventParams) local result = FP.Const.Zero repeat if not eventParams then logging.error(LTAG.ERROR, "HYW : Only Event Trigger can use FuncNode_EventBattlePropIdCompare !! No eventParams Error! @FuncNode_EventBattlePropIdCompare") break end local battlePropId = eventParams.battlePropId if not battlePropId then logging.error(LTAG.ERROR, "HYW : eventParams has no battlePropId ! @FuncNode_EventBattlePropIdCompare") break end local compareTo = FP.tonumberV1(conditionDataNode.FirstNode:Run(entity, missile, buffObject, eventParams)) if battlePropId == compareTo then result = FP.Const.One break end compareTo = FP.tonumberV1(conditionDataNode.SecondNode:Run(entity, missile, buffObject, eventParams)) if battlePropId == compareTo then result = FP.Const.One break end compareTo = FP.tonumberV1(conditionDataNode.ThirdNode:Run(entity, missile, buffObject, eventParams)) if battlePropId == compareTo then result = FP.Const.One break end until true return result end return FuncNode_EventBattlePropIdCompare