local info = { ride_idle_loop = "Hero_XuYou_ride_idle_loop", ride_showpos = "Hero_XuYou_ride_showpos", ride_stop_show = "Hero_XuYou_ride_stop_show", idle_loop = "Hero_XuYou_idle_loop", run_loop = "Hero_XuYou_run_loop", run_stop = "Hero_XuYou_run_stop", n1 = "Hero_XuYou_NormalAttack_1", n2 = "Hero_XuYou_NormalAttack_2", n3 = "Hero_XuYou_NormalAttack_3", n4 = "Hero_XuYou_NormalAttack_4", sa = "Hero_XuYou_SA_1", sa_cam = "Hero_XuYou_SA_cam", getin = "Hero_XuYou_getin", getout = "Hero_XuYou_getout", s1 = "Hero_XuYou_SkillAttack_1", s2 = "Hero_XuYou_SkillAttack_2", dodge = "Hero_XuYou_dodge", hurt = "Hero_XuYou_hurt", knockback = "Hero_XuYou_knockback", fly = "Hero_XuYou_fly", bounce = "Hero_XuYou_bounce", standup = "Hero_XuYou_standup", bounce_1 = "Hero_XuYou_bounce_1", hitdown = "Hero_XuYou_hitdown", vertigo_loop = "Hero_XuYou_vertigo_loop", die = "Hero_XuYou_die", dead_loop = "Hero_XuYou_dead_loop", die_fly = "Hero_XuYou_fly", ride_idle_attack = "Hero_XuYou_ride_idle_Attack_1", ride_run_attack = "Hero_XuYou_ride_run_Attack_1", win = "Hero_XuYou_win", hit_fly_1 = "Hero_XuYou_hit_fly_1", hit_fly_2 = "Hero_XuYou_hit_fly_2", ride_run_loop = "Hero_XuYou_ride_idle_loop", float_loop = "Hero_XuYou_float_loop", } return info