local info = { ride_idle_loop = "Hero_ZhaoYun_ride_idle_loop", ride_run_loop = "Hero_ZhaoYun_ride_idle_loop", ride_showpos = "Hero_ZhaoYun_ride_showpos", idle_loop = "Hero_ZhaoYun_idle_loop", run_loop = "Hero_ZhaoYun_run_loop", n1 = "Hero_ZhaoYun_NormalAttack_1", n1_1 = "Hero_ZhaoYun_NormalAttack_1_1", n2 = "Hero_ZhaoYun_NormalAttack_2", n3 = "Hero_ZhaoYun_NormalAttack_3", n4 = "Hero_ZhaoYun_NormalAttack_4", sa_1 = "Hero_ZhaoYun_SA_1", sa_cam = "Hero_ZhaoYun_SA_cam", getin = "Hero_ZhaoYun_getin", getout = "Hero_ZhaoYun_getout", s1_1 = "Hero_ZhaoYun_SkillAttack_1_1", s1_2 = "Hero_ZhaoYun_SkillAttack_1_2", s1_3 = "Hero_ZhaoYun_SkillAttack_1_3", s2 = "Hero_ZhaoYun_SkillAttack_2", dodge = "Hero_ZhaoYun_dodge", hurt = "Hero_ZhaoYun_hurt", knockback = "Hero_ZhaoYun_knockback", fly = "Hero_ZhaoYun_fly", bounce = "Hero_ZhaoYun_bounce", standup = "Hero_ZhaoYun_standup", bounce_1 = "Hero_ZhaoYun_bounce_1", hitdown = "Hero_ZhaoYun_hitdown", vertigo_loop = "Hero_ZhaoYun_vertigo_loop", die = "Hero_ZhaoYun_die", die_fly = "Hero_ZhaoYun_fly", ride_idle_Attack_1 = "Hero_ZhaoYun_ride_idle_Attack_1", ride_run_Attack_1 = "Hero_ZhaoYun_ride_run_Attack_1", win = "Hero_ZhaoYun_win", hit_fly_1 = "Hero_ZhaoYun_hit_fly_1", hit_fly_2 = "Hero_ZhaoYun_hit_fly_2", r1 = "Hero_ZhaoYun_RunAttack", run_stop = "Hero_ZhaoYun_run_stop", float_loop = "Hero_ZhaoYun_float_loop", ride_stop_show = "Hero_ZhaoYun_ride_stop_show", dead_loop = "Hero_ZhaoYun_dead_loop", } return info