local FuncNode_IsInRetinueExpectedArea = class("FuncNode_IsInRetinueExpectedArea") local RetinueSystem = require"Battle/Logic/Entity/System/RetinueSystem" --[[ 初始化 --]] function FuncNode_IsInRetinueExpectedArea:initialize(entity) self.LimitChildCount = 0 self.Type = LuaConst.ConditionFuncType.IsInRetinueExpectedArea end --[[ 执行 --]] function FuncNode_IsInRetinueExpectedArea:Run(conditionDataNode, entity, missile) --TODO return RetinueSystem.IsInRetinueExpectedArea(entity) and FP.Const.One or FP.Const.Zero end return FuncNode_IsInRetinueExpectedArea