local propertyTable = { MonsterID = 1,WordBossName = 2,Icon = 3,BossShow = 4,ModelLight = 5,ShowEquipmentID = 6,ModelScale = 7, } local mainPropertyTable = { MonsterID = 1,PageIndex = 2,LineIndex = 3, } local primaryTable = { "MonsterID", } local DataPageEntry = {} local rawget = rawget local base = { __index = function(t, k) local propertyIndex = propertyTable[k] if propertyIndex then local mainPropertyIndex = mainPropertyTable[k] if mainPropertyIndex then return t[mainPropertyIndex] end local pageIndex = t[2] local pageData = DataPageEntry[pageIndex] if pageData == nil then pageData = require('Data/GameStreamerBossData-page'..pageIndex) if DataSheetUtil then --skip fixedpoint process for data sheet checker DataSheetUtil.ProcessFixedPoint('GameStreamerBossData', pageData) end DataPageEntry[pageIndex] = pageData end local lineIndex = t[3] local resultData = pageData[lineIndex] return resultData[propertyIndex] end end, __newindex = function() error('Attempt to modify read-only table') end } local dataTable = { setmetatable({62701031,1,1},base), setmetatable({62701032,1,2},base), setmetatable({62701033,1,3},base), setmetatable({62701034,1,4},base), setmetatable({62701035,1,5},base), setmetatable({62701036,1,6},base), setmetatable({62701037,1,7},base), setmetatable({62701038,1,8},base), setmetatable({62701039,1,9},base), setmetatable({62701040,1,10},base), setmetatable({62701060,1,11},base), } return { dataTable = dataTable, propertyTable = propertyTable, primaryTable = primaryTable, }