local FuncNode_TimerIsNull = class("FuncNode_TimerIsNull") --[[ 初始化 --]] function FuncNode_TimerIsNull:initialize(entity) self.LimitChildCount = 1 self.Type = LuaConst.ConditionFuncType.TimerIsNull end --[[ 执行 --]] function FuncNode_TimerIsNull:Run(conditionDataNode, entity, missile) local timerIsNull = FP.Const.Zero local key = FP.tonumberV1(conditionDataNode.FirstNode:Run(entity, missile)) if entity.components.aiBase:HasTimer(key) then timerIsNull = FP.Const.Zero else timerIsNull = FP.Const.One end return timerIsNull end return FuncNode_TimerIsNull