local _moveData = { ["Monster_SiegePaoTa2_dead_loop"] = { Count = 7, IsLock = true, }, ["Monster_SiegePaoTa2_die"] = { Count = 33, IsLock = false, }, ["Monster_SiegePaoTa2_hurt"] = { Count = 13, IsLock = false, }, ["Monster_SiegePaoTa2_idle_loop"] = { Count = 40, IsLock = true, }, ["Monster_SiegePaoTa2_NormalAttack_1"] = { Count = 20, IsLock = false, }, ["Monster_SiegePaoTa2_NormalAttack_2"] = { Count = 20, IsLock = false, }, ["Monster_SiegePaoTa2_run_loop"] = { Count = 40, IsLock = true, }, ["Monster_SiegePaoTa2_SkillAttack_1"] = { Count = 13, IsLock = false, }, ["Monster_SiegePaoTa2_SkillAttack_2"] = { Count = 30, IsLock = false, }, ["Monster_SiegePaoTa2_SkillAttack_3"] = { Count = 20, IsLock = false, }, ["Monster_SiegePaoTa2_walk_front_loop"] = { Count = 40, IsLock = false, }, } return _moveData