local _moveData = { ["Monster_BrokenDoor6_dead_loop"] = { Count = 7, IsLock = true, }, ["Monster_BrokenDoor6_die"] = { Count = 39, IsLock = false, }, ["Monster_BrokenDoor6_hurt"] = { Count = 40, IsLock = false, }, ["Monster_BrokenDoor6_idle_loop"] = { Count = 40, IsLock = true, }, } return _moveData