local _layoutTable = { LevelID = 300552, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(234.61,234.24), ItemDir = FP.newV2(-1,0), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 30055201, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 3, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2001, LevelItemType = 2, ItemPos = FP.newV2(191.45,234.24), ItemDir = FP.newV2(1,0), ActiveDefault = true, }, { Title = "IDS_LevelLayout_TaskTitle_93", Branch = 0, AimList = { { Type = -1, Position = FP.newV2(197.42,234.24), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(35), GuideRadius = FP.newV1(35), ParamID = 30055201, Param1 = 1, PathPoints = { }, }, }, PlayBeginSound = false, PlayCompleteSound = false, LevelItemID = 5001, LevelItemType = 5, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { CamAngle = 0, LevelItemID = 6500, LevelItemType = 6, ItemPos = FP.newV2(202.5,232.2), ItemDir = FP.newV2(-0.879,-0.476), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(50), Width = FP.newV1(4), ShowLength = 50, ShowWidth = 5, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8001, LevelItemType = 8, ItemPos = FP.newV2(247.9,234.24), ItemDir = FP.newV2(-1,0), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(25), Width = FP.newV1(4), ShowLength = 25, ShowWidth = 5, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8002, LevelItemType = 8, ItemPos = FP.newV2(214.4,210.68), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(25), Width = FP.newV1(4), ShowLength = 25, ShowWidth = 5, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8003, LevelItemType = 8, ItemPos = FP.newV2(167.25,239.47), ItemDir = FP.newV2(1,0), ActiveDefault = true, }, }, LevelEventList = { { EventID = 1, LogicType = 0, EventTimes = 1, Conditions = { { Type = 10, IsPulse = false, }, }, Actions = { { Type = 14, Param1 = "SlowMotion_1", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 10, LogicType = 0, EventTimes = 1, Conditions = { { Type = 5, IsPulse = false, Param1 = FP.newV1(0), }, }, Actions = { { Type = 2, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 20, LogicType = 0, EventTimes = 1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 17, Param1 = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 2, LogicType = 0, EventTimes = 1, Conditions = { { Type = 7, IsPulse = false, Param1 = "SlowMotion_1", }, }, Actions = { { Type = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 11, LogicType = 0, EventTimes = 1, Conditions = { { Type = 2, IsPulse = false, }, }, Actions = { { Type = 2, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = -1, LogicType = 0, EventTimes = -1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 10401, ItemIDList = { 5001, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, }, ItemGroupDict = { }, } return _layoutTable