local FuncNode_IsChangingModel = class("FuncNode_IsChangingModel") --[[ 初始化 --]] function FuncNode_IsChangingModel:initialize(entity) self.LimitChildCount = 0 self.Type = LuaConst.ConditionFuncType.IsChangingModel end --[[ 执行 --]] function FuncNode_IsChangingModel:Run(conditionDataNode, entity, missile) local curModel = entity.components.base.CurModelData if curModel == entity._logicInitData._modelData and entity.components.base.CurCharacterData == entity._logicInitData._characterData then return FP.Const.Zero end return FP.Const.One end return FuncNode_IsChangingModel