local _moveData = { ["Npc_MaQue_NPC_Plot_chat_loop"] = { Count = 58, IsLock = true, }, ["Npc_MaQue_NPC_Plot_flyBack"] = { Count = 41, IsLock = false, }, ["Npc_MaQue_NPC_Plot_flyGo"] = { Count = 36, IsLock = false, }, ["Npc_MaQue_NPC_Plot_idle_1_loop"] = { Count = 58, IsLock = true, }, ["Npc_MaQue_NPC_Plot_idle_2_loop"] = { Count = 45, IsLock = true, }, ["Npc_MaQue_NPC_Plot_run_loop"] = { Count = 58, IsLock = true, }, ["Npc_MaQue_NPC_Plot_walk_loop"] = { Count = 58, IsLock = false, }, ["Npc_MaQue_Plot_chat_loop"] = { Count = 58, IsLock = true, }, ["Npc_MaQue_Plot_flyBack"] = { Count = 41, IsLock = false, }, ["Npc_MaQue_Plot_flyGo"] = { Count = 36, IsLock = false, }, ["Npc_MaQue_Plot_idle_1_loop"] = { Count = 58, IsLock = true, }, ["Npc_MaQue_Plot_idle_2_loop"] = { Count = 45, IsLock = true, }, ["Npc_MaQue_Plot_run_loop"] = { Count = 58, IsLock = true, }, ["Npc_MaQue_Plot_walk_loop"] = { Count = 58, IsLock = false, }, } return _moveData