local _moveData = { ["Monster_SiegeJuMa_dead_loop"] = { Count = 4, IsLock = true, }, ["Monster_SiegeJuMa_die"] = { Count = 22, IsLock = false, }, ["Monster_SiegeJuMa_hurt"] = { Count = 10, IsLock = false, }, ["Monster_SiegeJuMa_idle_loop"] = { Count = 27, IsLock = true, }, ["Monster_SiegeJuMa_run_loop"] = { Count = 27, IsLock = true, }, ["Monster_SiegeJuMa_walk_front_loop"] = { Count = 27, IsLock = false, }, } return _moveData