local info = { n1 = "Boss_LaoHu2_Boss_NormalAttack_1", n2 = "Boss_LaoHu2_Boss_NormalAttack_2", n3 = "Boss_LaoHu2_Boss_NormalAttack_3", s1 = "Boss_LaoHu2_Boss_SkillAttack_1", s2 = "Boss_LaoHu2_Boss_SkillAttack_2", s3 = "Boss_LaoHu2_Boss_SkillAttack_3", s4 = "Boss_LaoHu2_Boss_SkillAttack_4", idle_loop = "Boss_LaoHu2_idle_loop", run_loop = "Boss_LaoHu2_run_loop", die = "Boss_LaoHu2_die", dead_loop = "Boss_LaoHu2_dead_loop", weak_in = "Boss_LaoHu2_weak_in", weak_loop = "Boss_LaoHu2_weak_loop", weak_out = "Boss_LaoHu2_weak_out", weak_hurt = "Boss_LaoHu2_weak_hurt", walk_front_loop = "Boss_LaoHu2_walk_front_loop", walk_back_loop = "Boss_LaoHu2_walk_back_loop", walk_left_loop = "Boss_LaoHu2_walk_left_loop", walk_right_loop = "Boss_LaoHu2_walk_right_loop", hurt = "Boss_LaoHu2_hurt", bighurt = "Boss_LaoHu2_bighurt", } return info