local info = { run_loop = "Hero_XiaHouDun_run_loop", idle_loop = "Hero_XiaHouDun_idle_loop", n1 = "Hero_XiaHouDun_Boss_NormalAttack_1", n2 = "Hero_XiaHouDun_Boss_NormalAttack_2", n3 = "Hero_XiaHouDun_Boss_NormalAttack_3", s1_1 = "Hero_XiaHouDun_Boss_SkillAttack_1_1", s2 = "Hero_XiaHouDun_Boss_SkillAttack_2", weak_in = "Hero_XiaHouDun_weak_in", walk_back_loop = "Hero_XiaHouDun_walk_back_loop", walk_front_loop = "Hero_XiaHouDun_walk_front_loop", walk_left_loop = "Hero_XiaHouDun_walk_left_loop", walk_right_loop = "Hero_XiaHouDun_walk_right_loop", sa_cam = "Hero_XiaHouDun_SA_cam", show = "Hero_XiaHouDun_Boss_Show", die = "Hero_XiaHouDun_die", dead_loop = "Hero_XiaHouDun_dead_loop", weak_loop = "Hero_XiaHouDun_weak_loop", weak_out = "Hero_XiaHouDun_weak_out", s3 = "Hero_XiaHouDun_Boss_SkillAttack_3", sa = "Hero_XiaHouDun_SA_2", n4 = "Hero_XiaHouDun_Boss_NormalAttack_4", s4 = "Hero_XiaHouDun_Boss_SkillAttack_4", s5 = "Hero_XiaHouDun_Boss_SkillAttack_5", s1_2 = "Hero_XiaHouDun_Boss_SkillAttack_1_2", s1_3 = "Hero_XiaHouDun_Boss_SkillAttack_1_3", bighurt = "Hero_XiaHouDun_bighurt", } return info