local _layoutTable = { LevelID = 620102, LevelItemList = { { Type = 1, Radius = FP.newV1(4), CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(0.6,83.3), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { Type = 1, Radius = FP.newV1(4), CamAngle = 0, LevelItemID = 1002, LevelItemType = 1, ItemPos = FP.newV2(84.5,-0.6), ItemDir = FP.newV2(-1,0), ActiveDefault = true, }, { Type = 1, Radius = FP.newV1(4), CamAngle = 0, LevelItemID = 1003, LevelItemType = 1, ItemPos = FP.newV2(-1.7,-81.9), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { Type = 1, Radius = FP.newV1(4), CamAngle = 0, LevelItemID = 1004, LevelItemType = 1, ItemPos = FP.newV2(-81.3,1), ItemDir = FP.newV2(1,0), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 62010102, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 999, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(10), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 1, Radius = FP.newV1(45), Count = 30, LevelItemID = 2001, LevelItemType = 2, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 62010103, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2002, LevelItemType = 2, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 62010104, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 3, Row = 1, Col = 2, Gap = FP.newV1(60), Count = 2, LevelItemID = 2011, LevelItemType = 2, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0.707,0.707), ActiveDefault = false, }, { WeightMonsterIDList = { { MonsterID = 62010104, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 3, Row = 1, Col = 2, Gap = FP.newV1(60), Count = 2, LevelItemID = 2021, LevelItemType = 2, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(-0.707,0.707), ActiveDefault = false, }, { WeightMonsterIDList = { { MonsterID = 62010105, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2031, LevelItemType = 2, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { WeightMonsterIDList = { { MonsterID = 62010101, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 0, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 3, Row = 1, Col = 2, Gap = FP.newV1(60), Count = 2, LevelItemID = 2041, LevelItemType = 2, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0.707,0.707), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 62010101, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 3, Row = 1, Col = 2, Gap = FP.newV1(60), Count = 2, LevelItemID = 2042, LevelItemType = 2, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(-0.707,0.707), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 62010111, Weight = FP.newV1(20), }, { MonsterID = 62010112, Weight = FP.newV1(20), }, { MonsterID = 62010113, Weight = FP.newV1(20), }, { MonsterID = 62010114, Weight = FP.newV1(20), }, { MonsterID = 62010115, Weight = FP.newV1(20), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 99, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(20), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2051, LevelItemType = 2, ItemPos = FP.newV2(45.09,45.59), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 62010111, Weight = FP.newV1(20), }, { MonsterID = 62010112, Weight = FP.newV1(20), }, { MonsterID = 62010113, Weight = FP.newV1(20), }, { MonsterID = 62010114, Weight = FP.newV1(20), }, { MonsterID = 62010115, Weight = FP.newV1(20), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 99, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(20), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2052, LevelItemType = 2, ItemPos = FP.newV2(-44.18,44.8), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 62010111, Weight = FP.newV1(20), }, { MonsterID = 62010112, Weight = FP.newV1(20), }, { MonsterID = 62010113, Weight = FP.newV1(20), }, { MonsterID = 62010114, Weight = FP.newV1(20), }, { MonsterID = 62010115, Weight = FP.newV1(20), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 99, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(20), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2053, LevelItemType = 2, ItemPos = FP.newV2(-45.3,-44.5), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 62010111, Weight = FP.newV1(20), }, { MonsterID = 62010112, Weight = FP.newV1(20), }, { MonsterID = 62010113, Weight = FP.newV1(20), }, { MonsterID = 62010114, Weight = FP.newV1(20), }, { MonsterID = 62010115, Weight = FP.newV1(20), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 99, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(20), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2054, LevelItemType = 2, ItemPos = FP.newV2(44.94,-44.9), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { CharacterType = 1, ColliderType = 1, Radius = FP.newV1(2), CharacterNumber = 1, BattlEffectCDFrame = 600, BattleEffectID = 5315, ModelID = 11212, TriggerAnim = "die", ExitTriggerAnim = "dead_loop", LevelItemID = 3001, LevelItemType = 3, ItemPos = FP.newV2(10,10), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { CharacterType = 1, ColliderType = 1, Radius = FP.newV1(2), CharacterNumber = 1, BattlEffectCDFrame = 600, BattleEffectID = 5315, ModelID = 11212, TriggerAnim = "die", ExitTriggerAnim = "dead_loop", LevelItemID = 3002, LevelItemType = 3, ItemPos = FP.newV2(10,-10), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { CharacterType = 1, ColliderType = 1, Radius = FP.newV1(2), CharacterNumber = 1, BattlEffectCDFrame = 600, BattleEffectID = 5315, ModelID = 11212, TriggerAnim = "die", ExitTriggerAnim = "dead_loop", LevelItemID = 3003, LevelItemType = 3, ItemPos = FP.newV2(-10,10), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { CharacterType = 1, ColliderType = 1, Radius = FP.newV1(2), CharacterNumber = 1, BattlEffectCDFrame = 600, BattleEffectID = 5315, ModelID = 11212, TriggerAnim = "die", ExitTriggerAnim = "dead_loop", LevelItemID = 3004, LevelItemType = 3, ItemPos = FP.newV2(-10,-10), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, }, LevelEventList = { { EventID = 1, LogicType = 0, EventTimes = 1, Conditions = { { Type = 4, IsPulse = false, Param1 = FP.newV1(120), }, }, Actions = { { Type = 10201, ItemIDList = { 3001, 3002, 3003, 3004, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 2, LogicType = 0, EventTimes = 1, Conditions = { { Type = 4, IsPulse = false, Param1 = FP.newV1(120), }, }, Actions = { { Type = 10101, ItemIDList = { 2011, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 3, LogicType = 0, EventTimes = 1, Conditions = { { Type = 4, IsPulse = false, Param1 = FP.newV1(200), }, }, Actions = { { Type = 10101, ItemIDList = { 2021, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 4, LogicType = 0, EventTimes = 1, Conditions = { { Type = 4, IsPulse = false, Param1 = FP.newV1(280), }, }, Actions = { { Type = 10101, ItemIDList = { 2031, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 15, Param1 = { 0, 3, 0, }, Param2 = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 11, LogicType = 0, EventTimes = 1, Conditions = { { Type = 4, IsPulse = false, Param1 = FP.newV1(150), }, }, Actions = { { Type = -5, ItemIDList = { 2011, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 12, LogicType = 0, EventTimes = 1, Conditions = { { Type = 4, IsPulse = false, Param1 = FP.newV1(230), }, }, Actions = { { Type = -5, ItemIDList = { 2021, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 5, LogicType = 0, EventTimes = 1, Conditions = { { Type = 5, IsPulse = false, Param1 = FP.newV1(0), }, }, Actions = { { Type = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 21, LogicType = 0, EventTimes = 1, Conditions = { { Type = 4, IsPulse = false, Param1 = FP.newV1(10), }, }, Actions = { { Type = 6, Param1 = "Tip_Hard_620101_01", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 22, LogicType = 0, EventTimes = 1, Conditions = { { Type = 4, IsPulse = false, Param1 = FP.newV1(60), }, }, Actions = { { Type = 6, Param1 = "Tip_Hard_620101_02", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 23, LogicType = 0, EventTimes = 1, Conditions = { { Type = 4, IsPulse = false, Param1 = FP.newV1(120), }, }, Actions = { { Type = 6, Param1 = "Tip_Hard_620101_03", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 24, LogicType = 0, EventTimes = 1, Conditions = { { Type = 4, IsPulse = false, Param1 = FP.newV1(200), }, }, Actions = { { Type = 6, Param1 = "Tip_Hard_620101_03", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 25, LogicType = 0, EventTimes = 1, Conditions = { { Type = 4, IsPulse = false, Param1 = FP.newV1(280), }, }, Actions = { { Type = 6, Param1 = "Tip_Hard_620101_04", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, }, ItemGroupDict = { [2041] = { [2] = { 2041, 2042, }, }, [3001] = { [3] = { 3001, 3002, 3003, 3004, }, }, }, } return _layoutTable