local _moveData = { ["Monster_BrokenDoor4_close"] = { Count = 16, IsLock = false, }, ["Monster_BrokenDoor4_dead_loop"] = { Count = 7, IsLock = true, }, ["Monster_BrokenDoor4_die"] = { Count = 39, IsLock = false, }, ["Monster_BrokenDoor4_hurt"] = { Count = 14, IsLock = false, }, ["Monster_BrokenDoor4_idle_loop"] = { Count = 40, IsLock = true, }, ["Monster_BrokenDoor4_open"] = { Count = 17, IsLock = false, }, ["Monster_BrokenDoor4_open_loop"] = { Count = 27, IsLock = true, }, } return _moveData