local info = { n1 = "Hero_GanNingP2_PVP_NormalAttack_1", n2 = "Hero_GanNingP2_PVP_NormalAttack_2", n3 = "Hero_GanNingP2_PVP_NormalAttack_3", n4 = "Hero_GanNingP2_PVP_NormalAttack_4", s1_1 = "Hero_GanNingP2_PVP_SkillAttack_1_1_loop", s1_2 = "Hero_GanNingP2_PVP_SkillAttack_1_2", s1_3 = "Hero_GanNingP2_PVP_SkillAttack_1_3", s1_4 = "Hero_GanNingP2_PVP_SkillAttack_1_4_loop", idle_loop = "Hero_GanNingP2_PVP_idle_loop", run_loop = "Hero_GanNingP2_PVP_run_loop", run_stop = "Hero_GanNingP2_PVP_run_stop", win = "Hero_GanNingP2_PVP_win", die = "Hero_GanNingP2_PVP_die", hit_fly_1 = "Hero_GanNingP2_PVP_hit_fly_1", hit_fly_2 = "Hero_GanNingP2_PVP_hit_fly_2", fly = "Hero_GanNingP2_PVP_fly", bounce_1 = "Hero_GanNingP2_PVP_bounce_1", standup = "Hero_GanNingP2_PVP_standup", bounce = "Hero_GanNingP2_PVP_bounce", dead_loop = "Hero_GanNingP2_PVP_dead_loop", hitdown = "Hero_GanNingP2_PVP_hitdown", sa_cam = "Hero_GanNingP2_PVP_SA_cam", getout = "Hero_GanNingP2_PVP_getout", getin = "Hero_GanNingP2_PVP_getin", dodge = "Hero_GanNingP2_PVP_dodge", r1 = "Hero_GanNingP2_PVP_RunAttack", call = "Hero_GanNingP2_PVP_call", hurt = "Hero_GanNingP2_PVP_hurt", dizzy_loop = "Hero_GanNingP2_PVP_dizzy_loop", knockback = "Hero_GanNingP2_PVP_knockback", vertigo_loop = "Hero_GanNingP2_PVP_vertigo_loop", jump_up = "Hero_GanNingP2_PVP_jump_up", jump_loop = "Hero_GanNingP2_PVP_jump_loop", jump_down = "Hero_GanNingP2_PVP_jump_down", rebound = "Hero_GanNingP2_PVP_rebound", float_loop = "Hero_GanNingP2_PVP_float_loop", collect_loop = "Hero_GanNingP2_PVP_collect_loop", s2_2 = "Hero_GanNingP2_PVP_SkillAttack_2_2", sa_2 = "Hero_GanNingP2_PVP_SA_2", sa_2_1 = "Hero_GanNingP2_PVP_SA_2_1", } return info