local info = { n1 = "Hero_ZhuYan_NormalAttack_1", n2 = "Hero_ZhuYan_NormalAttack_2", n3 = "Hero_ZhuYan_NormalAttack_3", s1 = "Hero_ZhuYan_SkillAttack_1", s2 = "Hero_ZhuYan_SkillAttack_2", s3 = "Hero_ZhuYan_SkillAttack_3", s4 = "Hero_ZhuYan_SkillAttack_4", s5 = "Hero_ZhuYan_SkillAttack_5", sa_1 = "Hero_ZhuYan_SA_1", ride_run_Attack_1 = "Hero_ZhuYan_ride_run_Attack_1", ride_idle_Attack_1 = "Hero_ZhuYan_ride_idle_Attack_1", idle_loop = "Hero_ZhuYan_idle_loop", run_loop = "Hero_ZhuYan_run_loop", run_stop = "Hero_ZhuYan_run_stop", win = "Hero_ZhuYan_win", ride_showpos = "Hero_ZhuYan_ride_showpos", ride_stop_show = "Hero_ZhuYan_ride_stop_show", ride_idle_loop = "Hero_ZhuYan_ride_idle_loop", die = "Hero_ZhuYan_die", hit_fly_1 = "Hero_ZhuYan_hit_fly_1", hit_fly_2 = "Hero_ZhuYan_hit_fly_2", fly = "Hero_ZhuYan_fly", bounce_1 = "Hero_ZhuYan_bounce_1", standup = "Hero_ZhuYan_standup", bounce = "Hero_ZhuYan_bounce", dead_loop = "Hero_ZhuYan_dead_loop", hitdown = "Hero_ZhuYan_hitdown", sa_cam = "Hero_ZhuYan_SA_cam", getout = "Hero_ZhuYan_getout", getin = "Hero_ZhuYan_getin", dodge = "Hero_ZhuYan_dodge", r1 = "Hero_ZhuYan_RunAttack", call = "Hero_ZhuYan_call", ride_run_loop = "Hero_ZhuYan_ride_idle_loop", hurt = "Hero_ZhuYan_hurt", dizzy_loop = "Hero_ZhuYan_dizzy_loop", knockback = "Hero_ZhuYan_knockback", vertigo_loop = "Hero_ZhuYan_vertigo_loop", jump_up = "Hero_ZhuYan_jump_up", jump_loop = "Hero_ZhuYan_jump_loop", jump_down = "Hero_ZhuYan_jump_down", rebound = "Hero_ZhuYan_rebound", float_loop = "Hero_ZhuYan_float_loop", collect_loop = "Hero_ZhuYan_collect_loop", } return info