local info = { ride_idle_loop = "Hero_CaoRen_Weapon_Left_ride_idle_loop", ride_run_loop = "Hero_CaoRen_Weapon_Left_ride_run_loop", ride_showpos = "Hero_CaoRen_Weapon_Left_ride_showpos", ride_stop_show = "Hero_CaoRen_Weapon_Left_ride_stop_show", idle_loop = "Hero_CaoRen_Weapon_Left_idle_loop", run_loop = "Hero_CaoRen_Weapon_Left_run_loop", n1 = "Hero_CaoRen_Weapon_Left_NormalAttack_1", n2 = "Hero_CaoRen_Weapon_Left_NormalAttack_2", n3 = "Hero_CaoRen_Weapon_Left_NormalAttack_3", n4 = "Hero_CaoRen_Weapon_Left_NormalAttack_4", sa_1 = "Hero_CaoRen_Weapon_Left_SA_1", sa_cam = "Hero_CaoRen_Weapon_Left_SA_cam", getin = "Hero_CaoRen_Weapon_Left_getin", getout = "Hero_CaoRen_Weapon_Left_getout", s2_1 = "Hero_CaoRen_Weapon_Left_SkillAttack_2_1", s2_2 = "Hero_CaoRen_Weapon_Left_SkillAttack_2_2_loop", s2_3 = "Hero_CaoRen_Weapon_Left_SkillAttack_2_3", s1 = "Hero_CaoRen_Weapon_Left_SkillAttack_1", dodge = "Hero_CaoRen_Weapon_Left_dodge", hurt = "Hero_CaoRen_Weapon_Left_hurt", knockback = "Hero_CaoRen_Weapon_Left_knockback", fly = "Hero_CaoRen_Weapon_Left_fly", bounce = "Hero_CaoRen_Weapon_Left_bounce", standup = "Hero_CaoRen_Weapon_Left_standup", bounce_1 = "Hero_CaoRen_Weapon_Left_bounce_1", hitdown = "Hero_CaoRen_Weapon_Left_hitdown", vertigo_loop = "Hero_CaoRen_Weapon_Left_vertigo_loop", die = "Hero_CaoRen_Weapon_Left_die", die_fly = "Hero_CaoRen_Weapon_Left_fly", ride_idle_Attack_1 = "Hero_CaoRen_Weapon_Left_ride_idle_Attack_1", ride_run_Attack_1 = "Hero_CaoRen_Weapon_Left_ride_run_Attack_1", win = "Hero_CaoRen_Weapon_Left_win", hit_fly_1 = "Hero_CaoRen_Weapon_Left_hit_fly_1", hit_fly_2 = "Hero_CaoRen_Weapon_Left_hit_fly_2", r1 = "Hero_CaoRen_Weapon_Left_RunAttack", run_stop = "Hero_CaoRen_Weapon_Left_run_stop", sa_2 = "Hero_CaoRen_Weapon_Left_SA_2", collect_loop = "Hero_CaoRen_Weapon_Left_collect_loop", dead_loop = "Hero_CaoRen_Weapon_Left_dead_loop", } return info