-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" local ProtoReqireList = { } local changed_state_pb = {} local CHANGEDPLAYERSTATEMSG = protobuf.Descriptor(); local fieldDataArr = nil local fieldData = nil -- fields for ChangedPlayerStateMsg fieldDataArr = {} -- field for changeState of ChangedPlayerStateMsg fieldData = protobuf.FieldDescriptor() fieldData.name = "changeState" fieldData.full_name = ".player_state.ChangedPlayerStateMsg.changeState" fieldData.number = 1 fieldData.index = 0 fieldData.label = 2 fieldData.has_default_value = false fieldData.default_value = 0 fieldData.type = 13 fieldData.cpp_type = 3 fieldDataArr[1] = fieldData -- field for planeId of ChangedPlayerStateMsg fieldData = protobuf.FieldDescriptor() fieldData.name = "planeId" fieldData.full_name = ".player_state.ChangedPlayerStateMsg.planeId" fieldData.number = 2 fieldData.index = 1 fieldData.label = 1 fieldData.has_default_value = false fieldData.default_value = 0 fieldData.type = 13 fieldData.cpp_type = 3 fieldDataArr[2] = fieldData CHANGEDPLAYERSTATEMSG.name = "ChangedPlayerStateMsg" CHANGEDPLAYERSTATEMSG.full_name = ".player_state.ChangedPlayerStateMsg" CHANGEDPLAYERSTATEMSG.nested_types = {} CHANGEDPLAYERSTATEMSG.enum_types = {} CHANGEDPLAYERSTATEMSG.fields = fieldDataArr CHANGEDPLAYERSTATEMSG.is_extendable = false CHANGEDPLAYERSTATEMSG.extensions = {} fieldDataArr = nil fieldData = nil changed_state_pb.ChangedPlayerStateMsg = protobuf.Message(CHANGEDPLAYERSTATEMSG) return changed_state_pb