local info = { run_loop = "Hero_ZhangHe_walk_front_loop", idle_loop = "Hero_ZhangHe_idle_loop", n1 = "Hero_ZhangHe_Boss_NormalAttack_1", n2 = "Hero_ZhangHe_Boss_NormalAttack_2", n3 = "Hero_ZhangHe_Boss_NormalAttack_4", s1_1 = "Hero_ZhangHe_Boss_SkillAttack_1", s2 = "Hero_ZhangHe_Boss_SkillAttack_2", weak_in = "Hero_ZhangHe_weak_in", walk_back_loop = "Hero_ZhangHe_walk_back_loop", walk_front_loop = "Hero_ZhangHe_walk_front_loop", walk_left_loop = "Hero_ZhangHe_walk_left_loop", walk_right_loop = "Hero_ZhangHe_walk_right_loop", show = "Hero_ZhangHe_Boss_Show", die = "Hero_ZhangHe_die", dead_loop = "Hero_ZhangHe_dead_loop", s3 = "Hero_ZhangHe_Boss_SkillAttack_3", s4_1 = "Hero_ZhangHe_Boss_SkillAttack_4_1", weak_loop = "Hero_ZhangHe_weak_loop", weak_out = "Hero_ZhangHe_weak_out", s1_2 = "Hero_ZhangHe_Boss_SkillAttack_1_2", s6 = "Hero_ZhangHe_Boss_SkillAttack_6", s4_2_loop = "Hero_ZhangHe_Boss_SkillAttack_4_2_loop", s4_3 = "Hero_ZhangHe_Boss_SkillAttack_4_3", bighurt = "Hero_ZhangHe_bighurt", } return info