local info = { idle_loop = "Hero_LvBuP2_idle_loop", run_loop = "Hero_LvBuP2_run_loop", n1 = "Hero_LvBuP2_NormalAttack_1", n2 = "Hero_LvBuP2_NormalAttack_2", n3 = "Hero_LvBuP2_NormalAttack_3", sa_cam = "Hero_LvBuP2_SA_cam", getin = "Hero_LvBuP2_getin", getout = "Hero_LvBuP2_getout", s1 = "Hero_LvBuP2_SkillAttack_1", s2 = "Hero_LvBuP2_SkillAttack_2", s4 = "Hero_LvBuP2_SkillAttack_4", hurt = "Hero_LvBuP2_hurt", knockback = "Hero_LvBuP2_knockback", fly = "Hero_LvBuP2_fly", bounce = "Hero_LvBuP2_bounce", standup = "Hero_LvBuP2_standup", bounce_1 = "Hero_LvBuP2_bounce_1", hitdown = "Hero_LvBuP2_hitdown", vertigo_loop = "Hero_LvBuP2_vertigo_loop", die = "Hero_LvBuP2_die", dizzy_loop = "Hero_LvBuP2_dizzy_loop", hit_fly_1 = "Hero_LvBuP2_hit_fly_1", hit_fly_2 = "Hero_LvBuP2_hit_fly_2", float_loop = "Hero_LvBuP2_float_loop", dead_loop = "Hero_LvBuP2_dead_loop", s3_1 = "Hero_LvBuP2_SkillAttack_3_1", s3_2 = "Hero_LvBuP2_SkillAttack_3_2", r1 = "Hero_LvBuP2_RunAttack", collect_loop = "Hero_LvBuP2_collect_loop", } return info