local info = { run_loop = "Hero_LvBu_walk_front_loop", idle_loop = "Hero_LvBu_idle_loop", n1 = "Hero_LvBu_Boss_NormalAttack_1", n2 = "Hero_LvBu_Boss_NormalAttack_2", n3 = "Hero_LvBu_Boss_NormalAttack_3", s1 = "Hero_LvBu_Boss_SkillAttack_1", s2 = "Hero_LvBu_Boss_SkillAttack_2", weak_in = "Hero_LvBu_weak_in", walk_back_loop = "Hero_LvBu_walk_back_loop", walk_front_loop = "Hero_LvBu_walk_front_loop", walk_left_loop = "Hero_LvBu_walk_right_loop", walk_right_loop = "Hero_LvBu_walk_right_loop", sa_cam = "Hero_LvBu_SA_cam", show = "Hero_LvBu_Boss_Show", die = "Hero_LvBu_die", dead_loop = "Hero_LvBu_dead_loop", weak_loop = "Hero_LvBu_weak_loop", weak_out = "Hero_LvBu_weak_out", s3 = "Hero_LvBu_Boss_SkillAttack_3", sa = "Hero_LvBu_SA_1", s6 = "Hero_LvBu_Boss_SkillAttack_6", s4 = "Hero_LvBu_Boss_SkillAttack_4", s5 = "Hero_LvBu_Boss_SkillAttack_5", s2_1 = "Hero_LvBu_Boss_SkillAttack_2_1", bighurt = "Hero_LvBu_bighurt", s7 = "Hero_LvBu_Boss_SkillAttack_7", } return info