local _moveData = { ["Monster_SiegeJuMa2_dead_loop"] = { Count = 4, IsLock = true, }, ["Monster_SiegeJuMa2_die"] = { Count = 47, IsLock = false, }, ["Monster_SiegeJuMa2_hurt"] = { Count = 4, IsLock = false, }, ["Monster_SiegeJuMa2_idle_loop"] = { Count = 4, IsLock = true, }, ["Monster_SiegeJuMa2_run_loop"] = { Count = 4, IsLock = true, }, ["Monster_SiegeJuMa2_walk_front_loop"] = { Count = 4, IsLock = false, }, } return _moveData