local _moveData = { ["Npc_CivilianNanHai1_Plot_angry"] = { Count = 60, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_bow"] = { Count = 67, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_chase_loop"] = { Count = 80, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_chat_1_loop"] = { Count = 65, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_chat_2_loop"] = { Count = 127, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_chat_loop"] = { Count = 65, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_crawl_loop"] = { Count = 278, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_cry_1_loop"] = { Count = 36, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_cry_loop"] = { Count = 36, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_guideWay"] = { Count = 50, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_helpless"] = { Count = 96, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_idle_1_loop"] = { Count = 33, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_idle_2_loop"] = { Count = 97, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_idle_3_loop"] = { Count = 97, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_idle_4_loop"] = { Count = 110, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_idle_5_loop"] = { Count = 43, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_idle_6_loop"] = { Count = 81, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_idle_7_loop"] = { Count = 33, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_idle_8_loop"] = { Count = 87, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_idle_9_loop"] = { Count = 53, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_kneelUp"] = { Count = 120, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_laugh"] = { Count = 76, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_layDown"] = { Count = 125, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_liftUp"] = { Count = 75, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_no"] = { Count = 53, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_please"] = { Count = 43, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_rest_1"] = { Count = 320, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_runAway_loop"] = { Count = 288, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_run_1_loop"] = { Count = 15, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_run_loop"] = { Count = 20, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_run_stop"] = { Count = 37, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_salute"] = { Count = 53, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_turn_left"] = { Count = 33, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_turn_right"] = { Count = 33, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_walk_1_loop"] = { Count = 32, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_walk_2_loop"] = { Count = 160, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_walk_loop"] = { Count = 21, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_walk_stop"] = { Count = 24, IsLock = false, }, ["Npc_CivilianNanHai1_Plot_watch_loop"] = { Count = 47, IsLock = true, }, ["Npc_CivilianNanHai1_Plot_yes"] = { Count = 53, IsLock = false, }, } return _moveData